[Bf-committers] Shading System Proposals
Wahooney
wahooney at wahooney.net
Sun Jan 24 09:11:35 CET 2010
Hi,
I have a request / proposal for the new shading system, I'm not sure of
all the particulars, so what I'm about to suggest may be achievable in
the new system, but here goes anyway...
Currently in Blender's renderer, including 2.5, there doesn't appear to
be an ambient colour component in the materials. Meaning that if I add a
white Ambient colour every material gets white added to it, which has
very limited usefulness, in my opinion, a better system would be to have
the ambient colour actually 'lift' the diffuse colour of the material,
or alternatively, for the material to have an ambient colour that gets
multiplied by the global ambient colour then added to the material, as
opposed to the current system which appears to just add the global
ambient colour to everything uniformly.
Like I say, this may be possible in the new system (it may be possible
in the current system, just very well hidden ;) ), but if it isn't I
hope it'll be considered.
Thanks.
Keith.
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