[Bf-committers] Composite nodes question
GSR
gsr.b3d at infernal-iceberg.com
Sun Jan 10 22:34:06 CET 2010
Hi,
arkano22 at gmail.com (2010-01-10 at 1629.22 +0100):
> -I have noticed is that normal and z buffers are anti-aliased. Doesn´t
> this produce incorrect results at object edges?
Are you using the full sample option? If yes, I would say the node
needs a change to work with that and allow AA filtering to be done at
end (others do too, for example the UV map one, same effect, crap in
edges).
GSR
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