[Bf-committers] Question about Image RNA/DNA + Patch
Kevin ROY
kiniou at gmail.com
Tue Jan 5 14:03:30 CET 2010
Hi,
I'm looking for some help or good directions to make the size in pixels
from an image available through RNA. For the use case, I need these 2
props in a script that export meshes for NintendoDS CallList and more
particularly when it exports UV coordinates ( e.g. [0.0,1.0[ become
[0,128[ according to a 128x128 texture) .
In the 2.4x Python API, we can get the size from Image.Image.getSize()
but i didn't found any clue on how to do it in 2.5 API .
On the other hand, I did found the generated_width and generated_height
properties in the Image structure but I think they might be bound to
images generated by blender itself and they are not used when texture
images are loaded from file. So I modify the function called
image_initialize_after_load where we can update these 2 properties (c.f.
the "quick-and-dirty" patch joined in the mail) and now I can access
them in python .
I think there is a better way to do that and I'll take a look into 2.4x
code to found how it was done .
Cheers,
--
Kevin Roy
http://blog.knokorpo.fr
-------------- next part --------------
Index: source/blender/blenkernel/intern/image.c
===================================================================
--- source/blender/blenkernel/intern/image.c (révision 25732)
+++ source/blender/blenkernel/intern/image.c (copie de travail)
@@ -1648,6 +1648,8 @@ static void image_initialize_after_load(Image *ima
if(ima->flag & IMA_STD_FIELD) de_interlace_st(ibuf);
else de_interlace_ng(ibuf);
}
+ ima->gen_x = ibuf->x;
+ ima->gen_y = ibuf->y;
/* timer */
ima->lastused = clock() / CLOCKS_PER_SEC;
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