[Bf-committers] BlenderPocket and iPhone/iTouch

William Reynish billrey at me.com
Sat Sep 26 01:40:48 CEST 2009


On 25 Sep, 2009, at 11:50 PM, Salvatore Russo wrote:

> Hi,
>
> ...
>
> But the first difficulties that I see are:
> 0) iPhone OS is not a so open platform and to install Blender on it,  
> you
> will have to jailbreak it.

Huh? What leads you to say that you need to jailbreak it? I have to  
set this straight. Apple doesn't prohibit open source software on the  
iPhone. There are many open source iPhone apps, and this is just a  
subset of them:
http://maniacdev.com/2009/06/11-open-source-iphone-app-store-apps-to-learn-from/

> 1) iPhone OS is using Cocoa and not carbon

This is being worked on, but iPhone uses Cocoa Touch which is a  
specialized version of Cocoa optimized for touch interfaces.

> 2) it will not be possible anymore (as in my previous version of
> BlenderPocket) to use hardware buttons to emulate shift/control/alt: I
> will have to find an “easy” way to use Blender only with multi touch  
> screen.

Dude, that is the least of your problems. Quite obviously the entire  
UI would have to be different. You don't have a mouse and keyboard,  
nor a very big screen.

> 3) I still have to investigate how to have phython on iPhone OS
> 4) For this version, if it works, I would try to extend  
> BlenderPocket to
> the game engine...


Good luck ;)

Cheers,

-W


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