[Bf-committers] BlenderPocket and iPhone/iTouch
William Reynish
billrey at me.com
Sat Sep 26 01:40:48 CEST 2009
On 25 Sep, 2009, at 11:50 PM, Salvatore Russo wrote:
> Hi,
>
> ...
>
> But the first difficulties that I see are:
> 0) iPhone OS is not a so open platform and to install Blender on it,
> you
> will have to jailbreak it.
Huh? What leads you to say that you need to jailbreak it? I have to
set this straight. Apple doesn't prohibit open source software on the
iPhone. There are many open source iPhone apps, and this is just a
subset of them:
http://maniacdev.com/2009/06/11-open-source-iphone-app-store-apps-to-learn-from/
> 1) iPhone OS is using Cocoa and not carbon
This is being worked on, but iPhone uses Cocoa Touch which is a
specialized version of Cocoa optimized for touch interfaces.
> 2) it will not be possible anymore (as in my previous version of
> BlenderPocket) to use hardware buttons to emulate shift/control/alt: I
> will have to find an “easy” way to use Blender only with multi touch
> screen.
Dude, that is the least of your problems. Quite obviously the entire
UI would have to be different. You don't have a mouse and keyboard,
nor a very big screen.
> 3) I still have to investigate how to have phython on iPhone OS
> 4) For this version, if it works, I would try to extend
> BlenderPocket to
> the game engine...
Good luck ;)
Cheers,
-W
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