[Bf-committers] Roadmap 2.5 proposal
Ton Roosendaal
ton at blender.org
Sat Sep 19 15:42:07 CEST 2009
Hi all,
A rough big picture for the next 11 months I've put in this schedule:
http://www.blender.org/bf/2009-planning.png
Some notes to understand the basics behind the proposed schedule:
Durian lasts either 6.5 or 9 months... we only know this early
november. It means that some of our film development targets can shift
a bit.
I've split the development targets basically in these steps:
2.5 0: Get back at least what worked in 2.4x
(with clear exceptions, like py im/export scripts)
2.5 1: Wrap up what's minimal required for 2.5
(Make a feasible pick of all things we need now, and what to do
later.)
This then should be the (first) version usable for docs or books.
All of the other new development projects (bmesh, render, etc) move to
after this deadline, which we define in three intermediate release
steps, for example:
2.5 2: BMesh, modeling projects
2.5 3: Animation features
2.5 4: Render/composite features
Which (not coincidentally!) aligns with the durian project anyway. To
celebrate a succesful Durian film we can then move to a 2.6 version in
the summer after, which also should wrap up and complete all 2.5
projects and expectations.
I also propose to officially make this a "2.5 series" of releases, and
work towards a 2.6 version with release codes 2.5.0, 2.5.1 etc. Not
very important... but probably communicates better.
Finally I propose to accept we do more releases this year... whatever
we name them, 'test binaries' or 'upgrades' or 'candidates'. Making
more official builds will help us a lot.
This schedule is nice topic for discussion here, online and in the
meeting tomorrow. Will then summarize all feedback in an updated
schedule!
I'll also then like to know all the other developer targets and
predictions... like for the game engine, dynamics, video, sound, etc
etc.
Thanks,
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
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