[Bf-committers] Meeting minutes, sunday sept 13, 2009

Bradley Machamer elfboy93 at gmail.com
Wed Sep 16 05:08:12 CEST 2009


>>I noticed today on Blender Nation that there's also work being done on
getting particles and cloth to interact.

Actually, Janne Karhu has been working on hair simulation utilizing the
cloth system, rather than the softbody system; not cloth interacting with
particles (which, technically is sort of possible if the cloth is set to
collide with the particles).

.Oreo

On Tue, Sep 15, 2009 at 7:18 AM, Charles Wardlaw <
cwardlaw at marchentertainment.com> wrote:

> >
> > > - Dynamics: Janne Karhu (particle coder) proposes to unify the gravity
> > > parameters among all physics systems. He prefers to add a common
> > > gravity effector.
> >
>
> I noticed today on Blender Nation that there's also work being done on
> getting particles and cloth to interact.  Very Nucleus-like.  One of the
> few
> things in Maya that I like is that you can go to one central place to
> adjust
> global settings for all simulations-- the nucleus node.  That way gravity
> and scale are scene-wide.  Having this in Blender would be great, too.
>
> ~ C
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list