[Bf-committers] Rigging limitations / IK Features

Goat Man goatman.py at gmail.com
Tue Sep 1 16:30:18 CEST 2009


Also missing is bone rotation limits for IK with pole-vectors.  The bone
rotation limits work until a pole vector is assigned.
-brett

On Tue, Sep 1, 2009 at 10:19 PM, Martin Poirier <theeth at yahoo.com> wrote:

>
>
> --- On Tue, 9/1/09, Charles Wardlaw <cwardlaw at marchentertainment.com>
> wrote:
>
> > Okay, but why are they two separate constraints when one
> > would do?
>
> There are legitimate cases (from a user's perspective) where having them
> separate is more useful/more simple.
>
> It also means they can be more easily combined with other constraints (ie:
> you can add "pole" targets to any other constraints by just adding a Locked
> Track after, without having to define both a track and a pole target).
>
> IIRC, the original philosophy for constraints was to have simple
> constraints that can be combined together to make something more complex,
> instead of having a smaller number of constraints with lots of options.
>
> > As a side note: why is it called Track / Locked Track
> > instead of Aim / Pole
> > Vector?
>
> Locked Track is called that way because it tracks with one axis "locked".
>
> Track To being called like that probably dates back to the amiga or
> something.
>
> Historical reasons, in a nutshell.
>
> Martin
>
>
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