[Bf-committers] The best way to make 3D surface from a math equation(s) using blender?

明覺 shi.minjue at gmail.com
Wed Apr 1 11:44:37 CEST 2009


2009/4/1 wim van hoydonck <wim.van.hoydonck at gmail.com>:
> On 4/1/09, 明覺 <shi.minjue at gmail.com> wrote:
>> > Blender is extended by writing python scripts. A user has already written exactly the script you describe. Check out the python forum at
>>  > www.blenderartists.org and search for "CSV".
>>  I have know that the scripts can draw a curve from a csv file, but I
>>  don't know whether it's able to draw a surface, and the heavy task to
>>  calculate out the csv file which contains all needed points is still a
>>  unsovled thing. any good idea to simplify this function? thanks
>>
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>
> Try the "Blender Analytic Geometry" script by Stefano Selleri:
> http://www.selleri.org/Blender/scripts/bag-0.0.5.zip
thanks for the information, it seems just what i need, but when I
followed the sample to use BAG, after i clicked the "generate" button,
i got this error message from the console:
----------------------------
[(1.0, 0.95652173913043481), (1.0, 0.91304347826086951),
(0.93333333333333335, 0.91304347826086951), (0.93333333333333335,
0.95652173913043481)]
[(1.0, 1.0), (1.0, 0.95652173913043481), (0.93333333333333335,
0.95652173913043481), (0.93333333333333335, 1.0)]
Traceback (most recent call last):
  File "BAG-0.0.5.py", line 939, in bevent
  File "BAG-0.0.5.py", line 705, in ComputeSurface
RuntimeError: faces must have at 3 or 4 vertices
----------------------------
> Wim
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>



-- 
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