[Bf-committers] consistent selection

Ton Roosendaal ton at blender.org
Mon Mar 12 13:24:43 CET 2007


Hi Joe,

I don't agree. In my design the hidden faces/edges/vertices are not  
selected, to allow tools to work without checking for hide flags. Also,  
unhiding commands default selects the unhidden parts.

-Ton-


On 12 Mar, 2007, at 10:01, Joe Eagar wrote:

> Campbell Barton wrote:
>> Iv noticed that its possible for UV/Faces to be hidden and selected  
>> at the same time.
>>
>> This gets confusing when scripting, since youd expect getting the  
>> selected faces would not return hidden faces. (its also how mesh  
>> editmode selection works)
>>
>> Could we make it so data isn't hidden and selected at the same time?  
>> - unless theres some good reason to do so.
> That's how the design works.  To get all visible faces, you check if  
> (face->h==0), then  you test for if the face is selected.  It's the  
> same way with verts/edges.  It's how its supposed to work.
>
> Joe
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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