[Bf-committers] consistent selection
Ton Roosendaal
ton at blender.org
Mon Mar 12 13:24:43 CET 2007
Hi Joe,
I don't agree. In my design the hidden faces/edges/vertices are not
selected, to allow tools to work without checking for hide flags. Also,
unhiding commands default selects the unhidden parts.
-Ton-
On 12 Mar, 2007, at 10:01, Joe Eagar wrote:
> Campbell Barton wrote:
>> Iv noticed that its possible for UV/Faces to be hidden and selected
>> at the same time.
>>
>> This gets confusing when scripting, since youd expect getting the
>> selected faces would not return hidden faces. (its also how mesh
>> editmode selection works)
>>
>> Could we make it so data isn't hidden and selected at the same time?
>> - unless theres some good reason to do so.
> That's how the design works. To get all visible faces, you check if
> (face->h==0), then you test for if the face is selected. It's the
> same way with verts/edges. It's how its supposed to work.
>
> Joe
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
More information about the Bf-committers
mailing list