[Bf-committers] consistent selection
Joe Eagar
joeedh at gmail.com
Mon Mar 12 10:01:28 CET 2007
Campbell Barton wrote:
> Iv noticed that its possible for UV/Faces to be hidden and selected at
> the same time.
>
> This gets confusing when scripting, since youd expect getting the
> selected faces would not return hidden faces. (its also how mesh
> editmode selection works)
>
> Could we make it so data isn't hidden and selected at the same time? -
> unless theres some good reason to do so.
That's how the design works. To get all visible faces, you check if
(face->h==0), then you test for if the face is selected. It's the same
way with verts/edges. It's how its supposed to work.
Joe
More information about the Bf-committers
mailing list