[Bf-committers] Ogre3D integration status & suggestion

Joe Eagar joeedh at gmail.com
Thu Nov 9 20:06:34 CET 2006


Alexander Ewering wrote:
>
> Hi Erwin and snailrose,
>
> I wanted to ask what the status of the Ogre3D integration is, since 
> not much
> has been heard from the project for about 5 months...
>
> And doing this, I'd also have a suggestion - which probably is pretty
> obvious - but anyway, maybe it hasn't been considered.
>
> As Blender's 3D view drawing is generally getting very old, and 
> increasingly
> different to the actual drawing in the game engine, and as it's not 
> feasible
> to maintain both systems seperately, I'd strongly suggest integrating 
> Ogre3D
> in such a way (if possible) that it can use the same data structures 
> as the
> current 3D view drawing, and thus also *replaces* the normal view 
> drawing,
> NOT only in-game. This would make the most sense to me.
>
> Has this been considered?
>
> Thanks
That's a very interesting idea.  Ogre3d has a reputation as a game 
library, but really its more of a graphics engine.  It'd be cool if it 
could do it.

Joe


More information about the Bf-committers mailing list