[Bf-committers] patch for tech mode
Kenneth Styrberg
kenneth.styrberg at telia.com
Mon Jan 17 21:33:38 CET 2005
Hi,
yes, the idea of just showing the moving edges/angles could also be an
option.
When I coded in this into my project, my need was too see all edges in
the object I edited. When using it for drawings you dont get that much
"clutter" as with ordinary modelling with higher vertexcount so I didn't
see the need for less "clutter". I coded in a toggle button to switch
off the draw of all edge lengths.
I also added the a scale input field so that the values shown can be
displayed in correct scale. Though the maximum 100 might need to be
changed to 10000 or more for larger scales!
And as a, not so good Blender coder, I had no clue that there was
analysis and suggestions added to cvs commits =-O . Now I know!
and yes I'm lazy, but the patch did the work done for me... I can
however see if I get the grips on how to add the option to display only
changing bit of the mesh, if not someone else do it better/faster than me!
regards
//styken
Ton Roosendaal wrote:
> Hi,
>
> I also tested code that displayed lengths/areas/angles on selection
> (and grabbing) of a single vertex. Found it far too confusing and
> cluttered, especially for angles and areas. With the commit I
> provided an analysis and suggestions for useful drawing of
> measurement stats (which nobody read apparently).
>
> So for time being the current cvs code only displays the stats
> following the existing selection rules. That parts works, now the
> rest...
>
> I know coders (these lazy asses! :) like to find the quickest hack
> possible and move on, but this is no release, so hopefully someone
> gets inspired to provide actual work on this area. If not, it is as
> Campbell says very easy to change. Don't need help for that. :)
>
> -Ton-
>
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