[Bf-committers] patch for tech mode
Ton Roosendaal
ton at blender.org
Mon Jan 17 12:36:36 CET 2005
Hi,
I also tested code that displayed lengths/areas/angles on selection
(and grabbing) of a single vertex. Found it far too confusing and
cluttered, especially for angles and areas. With the commit I provided
an analysis and suggestions for useful drawing of measurement stats
(which nobody read apparently).
So for time being the current cvs code only displays the stats
following the existing selection rules. That parts works, now the
rest...
I know coders (these lazy asses! :) like to find the quickest hack
possible and move on, but this is no release, so hopefully someone gets
inspired to provide actual work on this area. If not, it is as Campbell
says very easy to change. Don't need help for that. :)
-Ton-
On 17 Jan, 2005, at 4:48, Alexander Ewering wrote:
>
> On Sun, 16 Jan 2005, Campbell Barton wrote:
>
>> Thats how I had it originaly, it was much more usefull, you could
>> extrude and see how far, rather then selecting after.
>> This was one of the changes that was required for BF-Blender but I
>> prefer the "only 1 v in edge needs to be selected to show length"
>> method,
>> Its very easy to code and change.
>> - Cam
>
> Yes, already did that to instinctive-blender.
>
> I would think this is in fact the most common situation. You want to
> adjust an edge's length by moving ONE of its vertices. :)
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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Ton Roosendaal Blender Foundation ton at blender.org
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