[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/gameengine/BlenderRoutines
KX_BlenderPolyMaterial.cpp KX_BlenderPolyMaterial.h
KX_BlenderRenderTools.cpp SConscript
blender/source/gameengine/Converter BL_BlenderDataConversion.cpp
blender/source/gameengine/GamePlayer/common
GPC_PolygonMaterial.cpp GPC_PolygonMaterial.h
GPC_RenderTools.cpp blender/source/gameengine/Ketsji ...
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Mon Jan 17 11:15:59 CET 2005
In Ketsji/KX_PolygonMaterial.cpp
On Monday 17 January 2005 16:43, Alexander Ewering wrote:
> On Sun, 16 Jan 2005, Kester Maddock wrote:
> > Make game engine materials use Zoffs in Materials.
>
> Hi,
>
> where exactly did you add this? I couldn't find any game-engine related
> reference to ma->zoffs... And setting it doesn't seem to have any effect..
>
> Interestingly, if I just duplicate a whole object, leave it in that
> position, and then apply an alpha face layer to it, it seems to render
> on top of the old object anyway, even without zoffset or moving it
> towards the camera...
Yes, all alpha objects are rendered after solid objects (with blending
enabled) might be good enough.
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
>
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