[Bf-committers] Re: CVS commit: blender/source/blender/blenkernel
BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs
stubs.c blender/source/blender/src header_info.c space.c
blender/source/gameengine/BlenderRoutines
BL_KetsjiEmbedStart.cpp blender/source/gameengine/Converter
BL_BlenderDataConversion.cpp KX_BlenderSceneConverter.cpp
KX_BlenderSceneConverter.h ...
erwin at erwincoumans.com
erwin at erwincoumans.com
Tue Aug 23 17:06:01 CEST 2005
It is a build-in version of game2ipo by Oliver Blin.
The main thing, is that it doesn't require a script, so it makes it very
easy to use. Thanks for the tip, I'll add the 'only selected objects'
option, and hopefully more suggestions.
Erwin
Johnny Matthews writes:
> I made a script to do this a little while ago and one thing that I found
> handy was to allow a per object recording. The script only recorded
> objects that were selected when the game was started.
>
> Erwin Coumans wrote:
>
>> erwin (Erwin Coumans) 2005/08/23 15:16:02 CEST
>>
>> Modified files:
>> blender/source/blender/blenkernel BKE_global.h
>> blender/source/blender/blenkernel/bad_level_call_stubs stubs.c
>> blender/source/blender/src header_info.c space.c
>> blender/source/gameengine/BlenderRoutines
>> BL_KetsjiEmbedStart.cpp
>> blender/source/gameengine/Converter
>> BL_BlenderDataConversion.cpp
>> KX_BlenderSceneConverter.cpp
>> KX_BlenderSceneConverter.h blender/source/gameengine/GamePlayer/common
>> GPC_Engine.cpp blender/source/gameengine/GamePlayer/ghost
>> GPG_Application.cpp
>> GPG_Application.h blender/source/gameengine/Ketsji
>> KX_ConvertPhysicsObjects.cpp
>> KX_KetsjiEngine.cpp KX_KetsjiEngine.h
>> KX_TrackToActuator.cpp Log:
>> new game-menu option 'Record Game Physics to Ipo'
>> including implementation. hope it works, and doesn't break to much.
>> it bakes physics objects transform into ipo, every frame of the running
>> gameengine.
>> When you disable and run the game again, it clears the ipo's again. just
>> for physics objects at the moment.
>> (perhaps some better UI in the future?)
>> Revision Changes Path
>> 1.32 +2 -1 blender/source/blender/blenkernel/BKE_global.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/b
>> lenkernel/BKE_global.h.diff?r1=1.31&r2=1.32&cvsroot=bf-blender>
>> 1.26 +17 -1
>> blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/b
>> lenkernel/bad_level_call_stubs/stubs.c.diff?r1=1.25&r2=1.26&cvsroot=bf-bl
>> ender>
>> 1.68 +11 -1 blender/source/blender/src/header_info.c
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/s
>> rc/header_info.c.diff?r1=1.67&r2=1.68&cvsroot=bf-blender>
>> 1.292 +12 -4 blender/source/blender/src/space.c
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/s
>> rc/space.c.diff?r1=1.291&r2=1.292&cvsroot=bf-blender>
>> 1.8 +16 -3
>> blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-b
>> lender>
>> 1.31 +2 -1
>> blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.30&r2=1.31&cvsroot=bf-
>> blender>
>> 1.23 +234 -7
>> blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/Converter/KX_BlenderSceneConverter.cpp.diff?r1=1.22&r2=1.23&cvsroot=bf-
>> blender>
>> 1.9 +12 -3
>> blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/Converter/KX_BlenderSceneConverter.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blen
>> der>
>> 1.5 +2 -2
>> blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/GamePlayer/common/GPC_Engine.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
>> 1.15 +5 -5
>> blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/GamePlayer/ghost/GPG_Application.cpp.diff?r1=1.14&r2=1.15&cvsroot=bf-bl
>> ender>
>> 1.9 +3 -3
>> blender/source/gameengine/GamePlayer/ghost/GPG_Application.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/GamePlayer/ghost/GPG_Application.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blende
>> r>
>> 1.27 +6 -5
>> blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/Ketsji/KX_ConvertPhysicsObjects.cpp.diff?r1=1.26&r2=1.27&cvsroot=bf-ble
>> nder>
>> 1.19 +11 -2 blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/Ketsji/KX_KetsjiEngine.cpp.diff?r1=1.18&r2=1.19&cvsroot=bf-blender>
>> 1.11 +6 -1 blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/Ketsji/KX_KetsjiEngine.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
>> 1.10 +4 -4
>> blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin
>> e/Ketsji/KX_TrackToActuator.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
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