[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel
BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs stubs.c
blender/source/blender/src header_info.c space.c
blender/source/gameengine/BlenderRoutines
BL_KetsjiEmbedStart.cpp blender/source/gameengine/Converter
BL_BlenderDataConversion.cpp
KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h ...
Johnny Matthews
johnny.matthews at gmail.com
Tue Aug 23 17:00:51 CEST 2005
I made a script to do this a little while ago and one thing that I found
handy was to allow a per object recording. The script only recorded
objects that were selected when the game was started.
Erwin Coumans wrote:
>erwin (Erwin Coumans) 2005/08/23 15:16:02 CEST
>
> Modified files:
> blender/source/blender/blenkernel BKE_global.h
> blender/source/blender/blenkernel/bad_level_call_stubs stubs.c
> blender/source/blender/src header_info.c space.c
> blender/source/gameengine/BlenderRoutines
> BL_KetsjiEmbedStart.cpp
> blender/source/gameengine/Converter
> BL_BlenderDataConversion.cpp
> KX_BlenderSceneConverter.cpp
> KX_BlenderSceneConverter.h
> blender/source/gameengine/GamePlayer/common GPC_Engine.cpp
> blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp
> GPG_Application.h
> blender/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp
> KX_KetsjiEngine.cpp
> KX_KetsjiEngine.h
> KX_TrackToActuator.cpp
>
> Log:
> new game-menu option 'Record Game Physics to Ipo'
> including implementation. hope it works, and doesn't break to much.
> it bakes physics objects transform into ipo, every frame of the running gameengine.
> When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.
>
> (perhaps some better UI in the future?)
>
> Revision Changes Path
> 1.32 +2 -1 blender/source/blender/blenkernel/BKE_global.h
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/BKE_global.h.diff?r1=1.31&r2=1.32&cvsroot=bf-blender>
> 1.26 +17 -1 blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c.diff?r1=1.25&r2=1.26&cvsroot=bf-blender>
> 1.68 +11 -1 blender/source/blender/src/header_info.c
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/header_info.c.diff?r1=1.67&r2=1.68&cvsroot=bf-blender>
> 1.292 +12 -4 blender/source/blender/src/space.c
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/space.c.diff?r1=1.291&r2=1.292&cvsroot=bf-blender>
> 1.8 +16 -3 blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
> 1.31 +2 -1 blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.30&r2=1.31&cvsroot=bf-blender>
> 1.23 +234 -7 blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp.diff?r1=1.22&r2=1.23&cvsroot=bf-blender>
> 1.9 +12 -3 blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
> 1.5 +2 -2 blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
> 1.15 +5 -5 blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp.diff?r1=1.14&r2=1.15&cvsroot=bf-blender>
> 1.9 +3 -3 blender/source/gameengine/GamePlayer/ghost/GPG_Application.h
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
> 1.27 +6 -5 blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp.diff?r1=1.26&r2=1.27&cvsroot=bf-blender>
> 1.19 +11 -2 blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp.diff?r1=1.18&r2=1.19&cvsroot=bf-blender>
> 1.11 +6 -1 blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
> 1.10 +4 -4 blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
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