[Bf-committers] Game engine audio recode
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Mon Dec 27 00:37:34 CET 2004
Hi Yann,
I posted a fix to the OpenAL guys a while ago for an uninitialized variable,
it would cause a segfault on the second or third time OpenAL was opened.
I'm using OpenAL, built from source from cvs (last updated ~27/7/2004) if that
helps.
Kester
On Monday 27 December 2004 04:18, Yann Vernier wrote:
> On Sun, Dec 26, 2004 at 01:25:44PM +0100, Alexander Ewering wrote:
> > Yesterday, I've tried game engine sound on yet another box (the third
> > one), and guess what - it didn't work.
>
> I'm one of those (few?) who can use the OpenAL sound. It works perfectly
> on the first game engine run but may go crazy on a second run, including
> weird noises and segfaults. The Linux binary releases are built on my
> build system, featuring libopenal packages version 0.2003020200-1.2
> (Debian). I should probably try to rebuild the most recent available, as
> my general use system has version 0.2004090900-1.1. Strange I never
> thought of this before.. will try this and report back with results!
--
Never trust a child farther than you can throw it.
More information about the Bf-committers
mailing list