[Bf-committers] Meeting notes august 17 2003
Ton Roosendaal
bf-committers@blender.org
Mon, 18 Aug 2003 12:08:23 +0200
irc.freenode.net #blendercoders, aug 17, 21-23 CEST
Agenda:
* 1. ps2
* 2. game engine
* 3. tracker policy
* 4. python menus
* 5. interface.c API
* 6. feature request policy
* 7. conference
1. ps2
Larstiq wanted to know if PS2-linux would be a platform to officially
support & make releases for.
Myrkraverk is currently working on a ps2 port, and although he's
positive
about it, there are no results yet to mention. Decisions on this
moved
to a later date, when we have feedback from ps2 users and coders.
2. game engine
Ton wanted to have roadmap confirmed; this is what we agree on:
(assuming we have Solid back before 2.3 release)
- 2.29/2.30: besides reviving Solid, no substantial changes are
done in bf-blender engine. Aim is to have a 2.25 compatible engine
in 2.30.
- when 2.30 is out, we make final decisions on roadmap how to
continue.
- old 2.04 engine ('enji') could be easily added (as 2nd engine
option),
there are some doubts on it, decisions on it postponed.
- if Solid is back soon, tuhopuu can be used for immediate work on
engine,
like integrating ODE, spatial optimizing, etc.
Main reasons for this, is to have at least one (compatible) release
we
can base documentation on. (2.3 book)
It also opens up possibility to keep selling GameKit, and not include
that in 2.3 book.
(BTW: no official Solid release date confirmed yet)
3. tracker policy
For evaluating reports in the Tracker, Ton prepared a list to help
making
decisions. Will be emailed to this mailing list separately.
Everyone agreed on the list.
Ton will include/explain this at 'submit bug' page.
New: from now on login will be a requirement for reporting to tracker
4. Python menus
Ianwill suggests ideas for allowing python to link in / have control
of the events. This inspired by Maya's Mel, also to allow making
user-
defined hotkeys and combos.
Ton says for after 2.3; because it needs quite some low level coding
in
internal event system. Agreed on. Further discussions on this via
this
mailing list.
5. interface.c API
Link: http://www.madprof.net/working/interface-api.htm
In general positive reactions on this, will be taken in account for
the
"big" 2.30 interface makeover.
Discussion moved quickly to how to (re)structure the code... should
the
Blender UI kit be able to use for other projects? Moved to Ghost?
Many ideas, no decisions... :) Let's wait for elaborate proposals.
6. feature request policy
Not a clear discussion... but it was meant to find out how patches
will be evaluated.
Big things can always be done in tuhopuu first, little things just
commit.
Best always to ask lists first (funboard).
7. conference!
Hopefully at de Waag, where it was held last time. Here there are
limits
on number of people though, 125-150 max. Person in charge there was
away for the week. Ton says massive ammount of work needed, including
personnel: "1-2 sysadms/technicians, 1-2 coordinators for
lunch/shop/doorwatch, and 1 coordinator program". Also a sponsor for
computer systems. Some offers of help. 50 euros entrance fee
mentioned.
Hopefully for the second half of October (1 year after open source
launch).
Much discussion about what to do for an artists program. Worries
about
attracting 400+ people or some such. Timothy will check with
university
Eindhoven for space too.
A program could include talks on opengl2 shaders, Cg, Solid,
bugfixing,
masterclasses by powerusers, etc.
Ton will report back on it asap.
(thanks to madprof's notes, which were used for these minutes)
Next meeting; sunday 25th, 16-18 CEST (GMT 14, Sao Paulo 11, EDST 10,
PDST 7, Sydney 24)
-Ton-
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--
Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org