[Bf-committers] restore Game Engine project
Carsten Wartmann
bf-committers@blender.org
Wed, 6 Aug 2003 17:49:45 +0200
Ton Roosendaal writes:
> Hi Kester, Saluk,
Hi Ton ;-)
> - make final decision on how engine will be continued. Like:
> - with or without Solid 3.5?
> - move to ODE physics? (solve compatibility)
I vote for both engines. I dont care for compatibility for new scenes
and I am man enough to choose the best engine then for the job.
> - make engine separate binary, or plugin to blender?
I am not against that, but it should stay that lightning fast "edit,
PKEY, test" turnaround.
> - what to do with web player?
I cant stop saying how important this would be.... I am not sure if an
active X is feasible for a OpenSource project (Licenses etc) but I
guess even InternetExploder has a Mime Type and plugin system?
> When compatiblity breaks (because of ODE), we can just move to a 2.30
> release... which is about to come anyway!
We have to advance, so I think we can break compatibility. As long as
the new version is more powerfull and has more toys for us big boys
(and girls).
> What were your thoughts on this?
My 2ct.
Carsten.