[Verse-dev] Verse, Blender and OpenSG

Jiří Hnídek jiri.hnidek at tul.cz
Fri May 6 14:36:10 CEST 2011


Hi,
I the developer, who implemented Verse to Blender. I try to improve
Verse protocol now:

https://dev.nti.tul.cz/trac/verse2/

I have plans to re-implement Verse to Blender2.5

I don't know anything about OpenSG Renderer for Verse.

Jiri

Julian Adenauer píše v Pá 06. 05. 2011 v 12:05 +0200:
> Hi,
> I am a PhD student at the Technical University in Berlin. My research is focussed on virtual prototypes of interactive (mechatronic) products. For that the combination of modeling, physical simulation and behaviour-programming that Blender offers is very interesting for me. Right now I am looking for a possibility to get the simulation I get in the Blender Game Engine into our CAVE-System that is based on OpenSG. During my research I came across the (Uni-)Verse project and it seems that this seems to do exactly what I am looking for. I have some questions, though, and I hope you can help me:
> - I came across an OpenSG Renderer for Verse (http://wiki.blender.org/index.php/Extensions:Uni-Verse/OpenSG_Renderer) but it is not very well documented. Do you have any more information about this project or someone whom I can contact with questions about it?
> - The uni-verse project ended in 2007 and the Blender Verse integration dates back to 2005. Are there still developers working on Verse? And more important: Do you know of any attempts to integrate Verse in the current (2.5) or future versions of Blender? I just at the beginning of understanding both Blender and Verse, so could you perhaps give me an idea of how much work such an integration would cause?
> 
> Thank you very very much in advance!
> 
> Best wishes from Berlin,
> 
> Julian
> 
> --
> Julian Adenauer, Dipl.-Ing. (FH)
> Technische Universität Berlin
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