[Verse-dev] Verse Geometry Node Layers

oliver daids oddity007 at gmail.com
Mon Jan 17 18:16:00 CET 2011


I am currently attempting to convert verse data into something renderable.
 However, I have come across something that has left me fairly stumped for a
while.

After running the verse server, I then use "loader" to load in
cube-on-ground.vml, after which I run my program.  Everything connects, and
this part runs pretty smoothly, I can even move object nodes around just
fine.  But, upon converting the sds to a more renderable form, I discovered
that my "vertex" layer has all valid elements set to 0.0, and all invalid
elements set to infinity.  It goes the same way for the "select" layer
(Which I have modified to be all 1.0s).  I figured that this was a
subscription based issue, but unfortunately, it isn't, I get this issue even
after manually subscribing to every little thing possible.  I then hooked in
my own callbacks to verse to see if this was an issue with enough,
unfortunately, it isn't.  These callbacks print out 0.0.  It is definitely
an issue with my program however, as running "saver" will work just fine.
 (even though "render" and the others of the quelsolaar suite seem to not be
able to render the cube either)

Help on this issue would be fantastic.
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