[Verse-dev] C++ and Verse (Was: Re: How does the verse stack compare to MXP?)

Aaron Ryan bringfire at gmail.com
Wed Aug 24 08:09:14 CEST 2011


Thanks Nathan, I just checked out the code via svn...will give it a look and
start asking questions

best,
aaron

On Tue, Aug 23, 2011 at 10:18 PM, Nathan Letwory <jesterking at letwory.net>wrote:

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> Hi Aaron,
>
> You might want to check out Ample, a C++ wrapper around Verse. You can
> find its code in the Verse repository:
> https://svn.blender.org/svnroot/verse/trunk/ample/ . It's not complete,
> but could provide you a starting point for your work.
>
> /Nathan
>
> On 24.8.2011 7:24, Aaron Ryan wrote:
> > Hello All,
> >
> > I am an architecture grad student interested in exploring real time
> > collaborative design as a part of my thesis which is to years away.  I
> have
> > been casually following the development of the Verse protocol for about a
> > year, and to be honest I am intrigued but a little confused on where and
> how
> > to begin the process of implementing a plugin for Rhino5, or 3DS Max or
> > Maya.  I have experience programming in C++ for embedded
> microcontrollers,
> > and Java for graphics (via Processing and beyond).
> >
> > It would be great to be able to utilize the Verse protocol for
> collaborative
> > design efforts....I have started to explore this by programming various
> > connections between Processing and Grasshopper via UDP.
> >
> > I know that Verse will be a much bigger challenge, but I am eager to
> start
> > looking at implementing a real set of tools/plugins.
> >
> > Any help or feedback would be greatly appreciated.
> >
> > Best Regards,
> > Aaron M. Ryan
> >
> > On Mon, Aug 22, 2011 at 8:04 AM, Samium Gromoff <_
> deepfire at feelingofgreen.ru
> >> wrote:
> >
> >> On Mon, 22 Aug 2011 10:43:35 -0400, Tristam MacDonald <
> >> swiftcoder at gmail.com> wrote:
> >>> They don't really have any overlap of functionality, and you could
> >>> conceivably use both in the same application, should you need a sharded
> >>> world with shared collaborative assets...
> >>
> >> TBH, when I was in my period of virtual world construction, this
> >> combination was that which I aimed for..
> >>
> >> The question is whether the interrelation between these two parts
> >> of functionality is too tight, to be distributed in two protocols..
> >>
> >> --
> >> regards,
> >>  Samium Gromoff
> >> --
> >> "Actually I made up the term 'object-oriented', and I can tell you I
> >> did not have C++ in mind." - Alan Kay (OOPSLA 1997 Keynote)
> >> _______________________________________________
> >> Verse-dev mailing list
> >> Verse-dev at blender.org
> >> http://lists.blender.org/mailman/listinfo/verse-dev
> >>
> >
> >
> >
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