[Verse-dev] How does the verse stack compare to MXP?

Aaron Ryan bringfire at gmail.com
Wed Aug 24 06:24:26 CEST 2011


Hello All,

I am an architecture grad student interested in exploring real time
collaborative design as a part of my thesis which is to years away.  I have
been casually following the development of the Verse protocol for about a
year, and to be honest I am intrigued but a little confused on where and how
to begin the process of implementing a plugin for Rhino5, or 3DS Max or
Maya.  I have experience programming in C++ for embedded microcontrollers,
and Java for graphics (via Processing and beyond).

It would be great to be able to utilize the Verse protocol for collaborative
design efforts....I have started to explore this by programming various
connections between Processing and Grasshopper via UDP.

I know that Verse will be a much bigger challenge, but I am eager to start
looking at implementing a real set of tools/plugins.

Any help or feedback would be greatly appreciated.

Best Regards,
Aaron M. Ryan

On Mon, Aug 22, 2011 at 8:04 AM, Samium Gromoff <_deepfire at feelingofgreen.ru
> wrote:

> On Mon, 22 Aug 2011 10:43:35 -0400, Tristam MacDonald <
> swiftcoder at gmail.com> wrote:
> > They don't really have any overlap of functionality, and you could
> > conceivably use both in the same application, should you need a sharded
> > world with shared collaborative assets...
>
> TBH, when I was in my period of virtual world construction, this
> combination was that which I aimed for..
>
> The question is whether the interrelation between these two parts
> of functionality is too tight, to be distributed in two protocols..
>
> --
> regards,
>  Samium Gromoff
> --
> "Actually I made up the term 'object-oriented', and I can tell you I
> did not have C++ in mind." - Alan Kay (OOPSLA 1997 Keynote)
> _______________________________________________
> Verse-dev mailing list
> Verse-dev at blender.org
> http://lists.blender.org/mailman/listinfo/verse-dev
>
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