[Verse-dev] Verse.net - how are the bindings generated?
Stuart Axon
stuaxo2 at yahoo.com
Wed Oct 22 01:24:37 CEST 2008
I just put water in my laptop, hence having to setup mingw + scons again :-\
----- Original Message ----
From: Nathan Letwory <jesterking at letwory.net>
To: Stuart Axon <stuaxo2 at yahoo.com>
Cc: verse-dev at blender.org
Sent: Wednesday, October 22, 2008 12:09:20 AM
Subject: Re: Verse.net - how are the bindings generated?
On Wed, Oct 22, 2008 at 2:02 AM, Stuart Axon <stuaxo2 at yahoo.com> wrote:
> It is interesting, just to see what types you used for which parts (the java ones will be very similar). I'm leaning toward generating (or partly generating) a java bindings. - For java there is javolution which supports structs, so that helps a lot.
I'll have to check my dev machine. Unfortunately it is *still* in the
repair shop (*sob*), but I used P/Invoke with marshalling of the
simple types as suggested in the documentation for that. Check
DllImportAttribute from the MSDN C# documentation.
/Nathan
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