[Verse-dev] uni-verse audio

Artem Baguinski artm at v2.nl
Mon May 19 15:20:17 CEST 2008


Hello

Now, that i have the problem with blender sorted, i'm looking at the
impressive sound applications from uni-verse project and reading their
documentation.

(BTW, is this at all the right place to ask about the sound software?)

Is there some easy way to get a demo of verse audio software in
action? i'm not very easy with pure-data, but i guess i could figure
out how to connect a simple sine wave to the audio source, but i'm not
sure where to start - how to add audio objects to the scene and how to
communicate between different audio processing applications where is
what and how to specify audio related properties of the geometry.

at the moment all i want is a simple "box" with a sound source and a
listener positioned inside it. as far as i understand, this way i can
avoid necessity of running the  geometry reduction module. and i would
want to move the source / listener in virtual space, say in Co On or
in Blender (which i probably already can because it's just moving the
transform nodes, right?). the point of the exercize is to learn and
practice how this works and move to something more complex once i got
a grip on verse and all the audio applications.

how would i go about setting up something simple like that?


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