[Verse-dev] Back from GDC

Amir Taaki amir.taaki at gmail.com
Mon Mar 26 10:32:56 CEST 2007


On Monday 26 March 2007 07:45, eskil at obsession.se wrote:
> Hi!
>
> I'm back in Sweden now after three weeks of traveling in the US and
> Canada. As you all know I was at Game Developers Conference, and
> people there really liked it. Both  Khronos and Web3D are interested
> in using verse. I have got a host of new contacts and I'm now working
> to go threw them all. I also visited a number of companies and talked
> about verse.
>
> There is a lot of things going on right now, and I'm trying to keep
> track of them all. Now that Emil is no longer working full time on
> verse, we need a new web master for verse.org, I am a very bad web
> master so If any one would like to help send me a mail. One of the
> things i would like to add is a list of all the projects going on and
> their status and contact. Even projects that arent yet ready are
> interesting, because the people can join in and help. A web board
> would be nice too.
>
> So lately I have been thinking about what projects i should be working
> on and I have two ideas for things i would like to do. First is a
> verse export toolkit. Lots of people(like me) want to use verse for
> game development and things like that, and they need help processing
> verse data for various platforms. As I'm sure you know i wrote a
> Collada exporter not too long ago, and i came to the conclusion that
> it would be better to build a tool kit for export that would be an API
> that would make it easy to make exporters for any format. The idea
> would be to have built in shader and LOD generating and things like
> that. So my question is: does any one have any ideas for what they
> would like such a tool kit to do?

Hello,

Yes this is nice. Maybe it could be written in python or have python bindings? 
An api that would read the scene, and when queried would allow iterating over 
the data to dump it.

> Second, We all want verse support in all applications known to man, so
> to help that happen it might be a good idea to write a "verse
> integration toolkit" that would help people do that. It could do
> things like keeping track of changes, and material conversion. But
> there are many people out there writing plugins/integratios that know
> far better then me what is needed, so if this is something you think
> would help, tell me what you need, tell me what is annoying about
> using verse as is and ill get started.

The opposite of exporting maybe- often I have a specific scene I want to use, 
and when things go wrong I have to clear it and set it up again. This is time 
consuming, it'd be nice to start verse on command line (not to mention 
quicker for large large scenes!) with a memory dump.

Thanks!

> Cheers, and happy coding!
>
> E
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