[Uni-verse] Audio demo situation?

Gert Svensson gert at pdc.kth.se
Fri Nov 17 10:31:33 CET 2006


We have got a new "middle size" model from MinusPlus.
Slas will import to Verse soon.

Best Regards
Gert

Samuel Siltanen skrev:
> Hi,
>
> We have been putting together and testing the software needed for the 
> demo, and although we have had some nice results with the acoustical 
> simulation part, there are still some issue to be solved.
>
> 1a) Quelsolaar does not work. We have tested the code currently in CVS 
> (latest changes 13 days ago) and it keeps crashing at least on Linux. We 
> have not got it compiled for Windows. According to a debugger the crashing 
> has probably something to do with textures. So where are the changes 
> mentioned by Emil? Could someone compile a working Quelsolaar for Windows?
>
> 1b) An alternative solution is to get the OSG renderer working properly 
> with UVAS. This requires defining the "listener" object properly in the 
> renderer. The updated version was promised, but not seen so far.
>
> 2) We do not have a decent model for the demo yet. The "testscene" is the 
> most promising candidate, since the more complex models are too complex 
> for the real-time acoustical simulation, even when they go through the 
> reduction. The changes needed for the test scene are simple. Add some 
> pieces of furniture (i.e. copy them from the more complex model) and 
> lights. In addition, scale the model down to the proper scale. This might 
> not be significant visually, but acoustically it is.
>
> The schedule for these changes is as soon as possible! Our goal is to have 
> a working demo with all parts well tested during this afternoon, since 
> then we have to start packing the equipment for transportation.
>
> Samuel Siltanen
> saasilta at cc.hut.fi
>
>
> On Thu, 16 Nov 2006, Emil Brink wrote:
>
>   
>> Peter Lundén wrote:
>>     
>>> Sounds really scary, we are smoked if we don't have a working renderer.
>>>       
>> I think the situation now is slightly improved. The big scene renders
>> in Quel Solaar now (once you hack the p_render_to_texture.c file, as
>> described previously).
>>
>> A screenshot: <http://unwind.se/ist-scene-quel.png>. The light coming
>> from the potted plant is from our testing, it should be removed of
>> course. :)
>>
>> The code changes by Eskil are in CVS now.
>>
>> Regards,
>>
>> /Emil
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>>
>>     
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