[Uni-verse] Audio demo situation?

Lauri Savioja las at tml.hut.fi
Wed Nov 15 15:06:20 CET 2006


Dear all,

Here is the status report of today.

Good news:

1) Raine and Samuel managed to get the whole chain running yesterday
and modifying the geometry in Max yielded an audible change in audio
rendering.

2) OSG renderer loads the big model nicely.

Bad news:

1) There are no lights in the big model. OSG renders the model, but it
is hard to see anything without the lights. So, we don't know if it is
working correctly or not.

2) Quel Solaar stalls in Windows, and it seems that it doesn't work.

Updates still to be tested:

1) UVAS and UVSRP are still under debugging, and there is no frozen
release available to lock for the demo.

2) The same applies to the Max plug-in as well.

Result:

1) The visual rendering is the bottleneck at the moment. We need a
model with lights and/or working visual renderrer to confirm that
everything is OK and to be able to navigate in the model. Most
probably OSG renderer works OK, but without a lit model it is hard to
say.

2) All the new versions must be tested with the whole chain. I would
prefer having final releases for the demo available quite soon :-).

Regards,
	Lauri

On Tue, 14 Nov 2006, Lauri Savioja wrote:

> Dear Gert,
> 
> This is a very short report. More details tomorrow:
> 
> 1) All the HW is OK. We have computers, loudspeakers, cables,
> converters, etc. running.
> 
> 2) Audio rendering is OK although the protocol problem is still
> lurking around the corner, and might require some fine tuning of
> parameters. Reducing the update rate at UVAS solves the problem in any
> case, so we have a solution.
> 
> 3) UVAS handles the small static geometry nicely. Handling of dynamic
> scenes under debugging.
> 
> 4) Geometry reduction reduces the large (70k polys) nicely downto
> couple of thousands, but it still seems too big for UVAS. Further
> testing on this still going on.
> 
> 5) No testing with visual rendering done so far. 
> 
> 6) Max-plugin quite OK. Direct connection to UVAS seems problematic,
> but work with this continues. We are not too familiar using Max,
> e.g. moving a single wall seems to be difficult for us. Are we going
> to get someone more professional with Max to run the demo for that
> part?
> 
> 7) The whole chain from Max to audio rendering under testing. We don't
> have yet complete system running.
> 
> Regards,
> 	Lauri
> 
> On Tue, 14 Nov 2006, Gert Svensson wrote:
> 
> > It would be nice with a report from the testing in Finland as well.
> > 
> > Best Regards
> > Gert
> > 
> > 
> > Emil Brink skrev:
> > >[...]
> > >>5) Rendering Have you tested the latest FHG renderer on the web site? 
> > >>Have you tested Quel Solaar on your HW?
> > >>
> > >>6) Many different models exists. Quality of the model is unclear. 
> > >>Patching to be watertight may be a problem More complex and visually 
> > >>pleasing models would be needed.
> > >
> > >I've done some testing with the first model from Slas' page, this one:
> > ><http://www.pdc.kth.se/~slas/universe/models/model-snapshot-061108_0129_r1.vml>. 
> > >
> > >
> > >I've only run Connector, and so far, results are ... making me rather
> > >nervous. :/ Performance is rather low, and I don't know what can be done
> > >to improve it.
> > >
> > >Some concrete issues:
> > >
> > >1) I noticed there is a lot of material in the scene (949 nodes), perhaps
> > >   some objects should be joined into larger meshes? I'm not sure (Eskil
> > >   can correct me, here), but I think that is more efficient.
> > >2) What about sharing geometry? Browsing the node list in Connector, I 
> > >saw
> > >   at least six identical-looking (to me) chairs. Are they distinct 
> > >objects
> > >   in Max too? I would hope they could be expressed by linking to a 
> > >single
> > >   chair geometry, from a number of object nodes. Any comment, Slas?
> > >3) I never saw the interior of the room get rendered, in color. This 
> > >screen-
> > >   shot: <http://unwind.se/connector-ist-model.png> took many minutes of
> > >   processing to generate, but it has blank walls. Is this expected?
> > >4) Connector uses a lot of memory, at least in Linux I think it is still
> > >   leaking. I can look for that, but not very efficiently. When I made 
> > >the
> > >   above screenshot, Connector was using over 1.2 GB of virtual memory 
> > >...
> > >
> > >Any ideas on what we can do to improve the situation are welcome, of 
> > >course.
> > >
> > >Regards,
> > >
> > >/Emil
> > >
> > >_______________________________________________
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> > >Uni-verse at projects.blender.org
> > >http://projects.blender.org/mailman/listinfo/uni-verse
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> 
> -- 
> Lauri Savioja
> Telecommunications Software and Multimedia Laboratory
> Helsinki University of Technology
> PO Box 5400, FIN-02015 TKK, Finland
> Tel. +358-9-451 3237     Fax +358-9-451 5014

-- 
Lauri Savioja
Telecommunications Software and Multimedia Laboratory
Helsinki University of Technology
PO Box 5400, FIN-02015 TKK, Finland
Tel. +358-9-451 3237     Fax +358-9-451 5014


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