[tuhopuu-devel] To compile Bullet on windows

Lguillaume lecocqguillaume at gmail.com
Thu Sep 8 18:01:16 CEST 2005


Hello, I downloads the last CVS, try a compile with Bullet.

To make the compilation, I use scons, I enable USE_BULLET and disable 
USE_SUMO.
I make modification on file : 
blender\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h

Line 36:
- #define USE_SUMO_SOLID
+ //#define USE_SUMO_SOLID

Line 126:
- #endif //KX_CONVERTPHYSICSOBJECTS
+ #ifdef USE_BULLET
+ void    KX_ConvertBulletObject(    class    KX_GameObject* gameobj,
+     class    RAS_MeshObject* meshobj,
+     class    KX_Scene* kxscene,
+     struct    PHY_ShapeProps* shapeprops,
+     struct    PHY_MaterialProps*    smmaterial,
+     struct    KX_ObjectProperties*    objprop);
   
+ void    KX_ClearBulletSharedShapes();

+ #endif

And with this Tuhopuu compile with Bullet.


More information about the tuhopuu-devel mailing list