[tuhopuu-devel] To compile Bullet on windows
Lguillaume
lecocqguillaume at gmail.com
Thu Sep 8 18:01:16 CEST 2005
Hello, I downloads the last CVS, try a compile with Bullet.
To make the compilation, I use scons, I enable USE_BULLET and disable
USE_SUMO.
I make modification on file :
blender\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h
Line 36:
- #define USE_SUMO_SOLID
+ //#define USE_SUMO_SOLID
Line 126:
- #endif //KX_CONVERTPHYSICSOBJECTS
+ #ifdef USE_BULLET
+ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
+ class RAS_MeshObject* meshobj,
+ class KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop);
+ void KX_ClearBulletSharedShapes();
+ #endif
And with this Tuhopuu compile with Bullet.
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