[tuhopuu-devel] New platform to support, new layer to append to blender

Yomgui yomgui1 at gmail.com
Wed Nov 16 17:47:37 CET 2005


tuhopuu project is dead !? oh... blender web site needs to be updated so ! ;-)

ok, I'll do that. I've not started the layer, so I can wait :-)

Thanks Chris!

On 11/16/05, Chris Want <cwant at ualberta.ca> wrote:
>
> Hi Guillaume,
>
> The tuhopuu project is dead, and I think your efforts would be
> better spend preparing and submitting a patch for the official
> tree. You should probably submit the patch a couple of weeks
> after the official release of 2.40, so that you aren't caught
> in a period of feature freeze.
>
> Regards,
> Chris
>
> Yomgui wrote:
> > Hello everyone,
> >
> > I've made a port of blender 2.37a for platform MorphOS (check the
> > wikipedia for MorphOS).
> > But to bring it into the official tree on CVS I need to modify in deep
> > blender to append a new layer: an OSAL (OS Abstraction Layer).
> >
> > This layer will be in charge to bring all functions that communicate
> > directly with the OS, like open/close, memory handling, task, etc...
> >
> > I've seen in the current release of blender that differences between
> > platforms, especially for Windows paths handling, are handled in too
> > many sections of code. The issue of that is many identical and
> > redundant code every where.
> >
> > On my platform (MorphOS), I've an identical issue with paths
> > construction. So to resolve any issues in future, I want to bring my
> > acknowledges about such layer into blender.
> >
> > To do that, my idea is to test the layer into the tuhopuu project
> > first, so what is the process ?
> > Should I need to have an account as developer for tuhuppo-CVS? or just
> > send to you (who exactly ??) a diff file?
> >
> > Regards,
> > Guillaume R.
> > _______________________________________________
> > tuhopuu-devel mailing list
> > tuhopuu-devel at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/tuhopuu-devel
> >
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>


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