[tuhopuu-devel] New platform to support, new layer to append to blender

Chris Want cwant at ualberta.ca
Wed Nov 16 17:38:29 CET 2005


Hi Guillaume,

The tuhopuu project is dead, and I think your efforts would be
better spend preparing and submitting a patch for the official
tree. You should probably submit the patch a couple of weeks
after the official release of 2.40, so that you aren't caught
in a period of feature freeze.

Regards,
Chris

Yomgui wrote:
> Hello everyone,
> 
> I've made a port of blender 2.37a for platform MorphOS (check the
> wikipedia for MorphOS).
> But to bring it into the official tree on CVS I need to modify in deep
> blender to append a new layer: an OSAL (OS Abstraction Layer).
> 
> This layer will be in charge to bring all functions that communicate
> directly with the OS, like open/close, memory handling, task, etc...
> 
> I've seen in the current release of blender that differences between
> platforms, especially for Windows paths handling, are handled in too
> many sections of code. The issue of that is many identical and
> redundant code every where.
> 
> On my platform (MorphOS), I've an identical issue with paths
> construction. So to resolve any issues in future, I want to bring my
> acknowledges about such layer into blender.
> 
> To do that, my idea is to test the layer into the tuhopuu project
> first, so what is the process ?
> Should I need to have an account as developer for tuhuppo-CVS? or just
> send to you (who exactly ??) a diff file?
> 
> Regards,
> Guillaume R.
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