[tuhopuu-devel] Re: [tuhopuu-cvs] CVS commit: tuhopuu3/source/blender/blenkernel/intern scene.c tuhopuu3/source/blender/blenloader/intern readfile.c tuhopuu3/source/blender/include BIF_editsound.h BIF_resources.h blendef.h tuhopuu3/source/blender/makesdna DNA_scene_types.h DNA_sound_types.h tuhopuu3/source/blender/src ...

Jiri Hnidek jiri.hnidek at vslib.cz
Sat Mar 5 16:56:28 CET 2005


Hi,
can you commit your ./release/datafiles/blenderbuttons ... current "cvs" 
file is not up to date.

Best regards

Jiri

>broken (Matt Ebb) 2005/02/27 14:33:03 CET
>
>  Modified files:
>    tuhopuu3/source/blender/blenkernel/intern scene.c 
>    tuhopuu3/source/blender/blenloader/intern readfile.c 
>    tuhopuu3/source/blender/include BIF_editsound.h 
>                                    BIF_resources.h blendef.h 
>    tuhopuu3/source/blender/makesdna DNA_scene_types.h 
>                                     DNA_sound_types.h 
>    tuhopuu3/source/blender/src blenderbuttons.c drawsound.c 
>                                drawview.c editipo.c editsound.c 
>                                editview.c header_sound.c 
>  
>  Log:
>  * Timeline revision 2
>  
>  http://mke3.net/blender/interface/timeline/timelinewip03.png
>  
>  Notable additions include:
>  
>  * Markers! Markers are the little triangles you can see in the
>  screenshot above. Concept came from talks with ilac, now finally
>  implemented. Video editors should be very familar with this,
>  they're used very often in editing to help time cuts etc, but I don't
>  know of any other 3D apps that have this, which is a little
>  surprising.
>  
>  Basically, markers are used to mark spots on the timeline, that may
>  mean something to you, so you can easily find that point later.
>  They're useful for timing animation, syncing animation to audio,
>  and plenty of other things, I'm sure. You can drop a marker on the
>  current frame by pressing M while the mouse is over the timeline,
>  or also by pressing M during animation playback (Alt A, play
>  button, whatever). You can remove a marker from the current frame
>  with Alt M. There is currently a limit of 99 markers (arbitrary,
>  self-imposed).
>  
>  * Previous / next keyframe buttons. These should be pretty self
>  explanatory - clicking them brings the current frame to the previous
>  or next keyframe visible on the timeline. Hotkeys are Ctrl PageUp
>  and Ctrl PageDown, same as in the 3D View.
>  
>  * Hotkeys (S and E) for setting the current frame as the start or
>  end frame of the animation.
>  
>  * Right mouse button now cancels animation playback, just like most
>  other 'temporary modes' (same functionality as Esc). Added since
>  it's not really possible to have a 'stop' button.
>  
>  * Added a 'Frame' menu containing menu entries for the hotkeys
>  mentioned above.
>  
>  * Assorted fixes & tweaks
>  
>


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