[tuhopuu-devel] Re: [tuhopuu-cvs] CVS commit:
tuhopuu3/source/blender/blenkernel/intern
scene.c tuhopuu3/source/blender/blenloader/intern readfile.c
tuhopuu3/source/blender/include
BIF_editsound.h BIF_resources.h blendef.h tuhopuu3/source/blender/makesdna
DNA_scene_types.h DNA_sound_types.h tuhopuu3/source/blender/src ...
Jiri Hnidek
jiri.hnidek at vslib.cz
Sat Mar 5 16:56:28 CET 2005
Hi,
can you commit your ./release/datafiles/blenderbuttons ... current "cvs"
file is not up to date.
Best regards
Jiri
>broken (Matt Ebb) 2005/02/27 14:33:03 CET
>
> Modified files:
> tuhopuu3/source/blender/blenkernel/intern scene.c
> tuhopuu3/source/blender/blenloader/intern readfile.c
> tuhopuu3/source/blender/include BIF_editsound.h
> BIF_resources.h blendef.h
> tuhopuu3/source/blender/makesdna DNA_scene_types.h
> DNA_sound_types.h
> tuhopuu3/source/blender/src blenderbuttons.c drawsound.c
> drawview.c editipo.c editsound.c
> editview.c header_sound.c
>
> Log:
> * Timeline revision 2
>
> http://mke3.net/blender/interface/timeline/timelinewip03.png
>
> Notable additions include:
>
> * Markers! Markers are the little triangles you can see in the
> screenshot above. Concept came from talks with ilac, now finally
> implemented. Video editors should be very familar with this,
> they're used very often in editing to help time cuts etc, but I don't
> know of any other 3D apps that have this, which is a little
> surprising.
>
> Basically, markers are used to mark spots on the timeline, that may
> mean something to you, so you can easily find that point later.
> They're useful for timing animation, syncing animation to audio,
> and plenty of other things, I'm sure. You can drop a marker on the
> current frame by pressing M while the mouse is over the timeline,
> or also by pressing M during animation playback (Alt A, play
> button, whatever). You can remove a marker from the current frame
> with Alt M. There is currently a limit of 99 markers (arbitrary,
> self-imposed).
>
> * Previous / next keyframe buttons. These should be pretty self
> explanatory - clicking them brings the current frame to the previous
> or next keyframe visible on the timeline. Hotkeys are Ctrl PageUp
> and Ctrl PageDown, same as in the 3D View.
>
> * Hotkeys (S and E) for setting the current frame as the start or
> end frame of the animation.
>
> * Right mouse button now cancels animation playback, just like most
> other 'temporary modes' (same functionality as Esc). Added since
> it's not really possible to have a 'stop' button.
>
> * Added a 'Frame' menu containing menu entries for the hotkeys
> mentioned above.
>
> * Assorted fixes & tweaks
>
>
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