[tuhopuu-devel] Re: [tuhopuu-cvs] CVS commit:
tuhopuu3/source/blender/blenkernel
BKE_global.h tuhopuu3/source/blender/blenkernel/intern ipo.c
tuhopuu3/source/blender/include
BIF_resources.h blendef.h tuhopuu3/source/blender/makesdna DNA_scene_types.h
tuhopuu3/source/blender/src blenderbuttons.c buttons_scene.c drawipo.c
drawsound.c editipo.c ...
Jiri Hnidek
jiri.hnidek at vslib.cz
Thu Feb 24 00:07:05 CET 2005
Hi Matt,
it is absolutly cool! I like the key recording so much :-)
Jiri
>broken (Matt Ebb) 2005/02/22 15:22:47 CET
>
> Modified files:
> tuhopuu3/source/blender/blenkernel BKE_global.h
> tuhopuu3/source/blender/blenkernel/intern ipo.c
> tuhopuu3/source/blender/include BIF_resources.h blendef.h
> tuhopuu3/source/blender/makesdna DNA_scene_types.h
> tuhopuu3/source/blender/src blenderbuttons.c buttons_scene.c
> drawipo.c drawsound.c editipo.c
> editobject.c editsound.c
> header_sound.c headerbuttons.c
> interface_draw.c resources.c
> space.c
>
> Log:
> * Better Timeline (1st revision, more to come)
>
> http://mke3.net/blender/interface/timeline/timelinewip02.png
> Continuing Ton's earlier abuse in 2.30, the 'Audio Timeline' has
> been renamed just to 'Timeline' and given a new icon (though the
> audio capabilities still work). Much of this work has been a looong
> time coming, and I apologise to Fabrizio (ilac) for the delays in
> moving this from concept last year to this.
>
> * Now there are useful controls for start/end/current frame, and
> buttons to rewind, play and fast forward in the active time area.
> The area before the start frame and after the end is now tinted
> out slightly.
>
> * I've also re-done the auto key recording to be actually useful ;)
> Rather than being a user preference, it's now a toggle in the
> timeline (red record symbol) which can be flicked on and off
> quickly, which is really how this is meant to be used. The button
> works for both object and action keyframes, and in the future I'd
> like to extend this to other keyable things like material
> properties.
>
> * Keyframes of the active object are shown as little lines in the
> timeline. Yellow lines represent object keys, blue lines represent
> action keys (anyone have suggestions for this? I used blue since
> it's like pose mode). Future ideas are to add a right-click menu
> and/or hotkeys for inserting and removing keys here.
>
> * There's a little bit of unfinished code here for another neat
> feature that will be properly committed soon. I didn't feel like
> tearing my source files up only to have to put it back together
> again in the next commit.
>
> * The key recording only works with the OLD transform! Theeth, if
> you want to add it to your code, feel free. I didn't know how to -
> I suspect this sort of thing hasn't been implemented yet?
>
> * Also a few theme tweaks to go with it (and some unrelated)
>
>
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