[tuhopuu-devel] State of the merge
Chris Want
tuhopuu-devel@blender.org
Sat, 01 May 2004 13:01:08 -0600
Merge is done ... about 250 conflicts this time.
I think I might try doing more frequent merges
to see if this reduces the overall number of
conflicts.
Here is a list of code locations that may cause
trouble as the changes in tuhopuu were different
from the changes in tuhopuu and I didn't have a
good sense as to which change was "right". There may
be other problem areas so be sure to test your
projects well...
Kester:
* extern/solid/src/DT_Object.cpp:
"return closest_pointsComplexConvex..." vs.
"return -closest_pointsComplexConvex..."
* intern/SoundSystem/intern/SND_Scene.cpp:
if ((playstate == SND_STOPPED && ...
* source/blender/src/space.c
start_game(): SaveState/sound_init_audio/StartKetsjiShell stuff
* source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
load_game_data(): return load_game_data(filename, NULL);
* source/gameengine/Ketsji/KX_PythonInit.cpp
gPySetBackgroundColor(): gp_Rasterizer->SetBackColor() one arg or 4?
gPySetMistColor(): gp_Rasterizer->SetFogColor() one arg or 4?
* source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
SM_Scene::~SM_Scene() lines commented out in bf
Bjornmose, Blendix:
* source/blender/src/buttons_editing.c
do_uvautocalculationbuts()
editing_panel_mesh_uvautocalculation()
* source/blender/src/drawmesh.c
draw_tfaces3D() (/* shadow view */ stuff)
* source/blender/src/editmesh.c
BIF_GetThemeColor3ubv(TH_VERTEX, col); vs BIF_ThemeColor(TH_VERTEX);