[tuhopuu-devel] Bugfix for gameengine code.
Joseph
tuhopuu-devel@blender.org
Sat, 13 Mar 2004 16:16:29 -0800
Hi. The following code (to be put in SM_Scene.cpp) seems to fix the
problem in new SUMO-enabled gameengine builds where objects
(SM_Objects) remain in memory after a user exits the gameengine mode.
Who's doing the gameengine, anyway? The CVS hasn't been updated for a
long time. . .
SM_Scene::~SM_Scene()
{
int i;
if (m_objectList.begin() != m_objectList.end()) {
// std::cout << "SM_Scene::~SM_Scene: There are still objects in
the Sumo scene!" << std::endl;
i = 0;
do {
delete m_objectList[i];
i=i+1;
} while (i < m_objectList.size());
}
DT_DestroyRespTable(m_respTable);
DT_DestroyScene(m_scene);
}
joeedh