[tuhopuu-devel] Re: [tuhopuu-cvs] CVS commit: tuhopuu2/source/blender/include BDR_editface.h tuhopuu2/source/blender/src editface.c editview.c header_view3d.c

Gabriel Beloin tuhopuu-devel@blender.org
Sun, 27 Jun 2004 23:14:22 GMT


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 Message
original ------- 
De: Campbell Barton
<cbarton@metavr.com> 
Date: Sun, 27 Jun
2004 17:42:37 +0200
(CEST) 
Sujet: [tuhopuu-cvs]
CVS commit:
tuhopuu2/source/blender/include
BDR_editface.h
tuhopuu2/source/blender/src
editface.c
editview.c
header_view3d.c 

ideas_man (Campbell
Barton) 2004/06/27
17:42:37 CEST

  Modified files:
   
tuhopuu2/source/blender/include
BDR_editface.h 
   
tuhopuu2/source/blender/src
editface.c
editview.c 
                   
           
header_view3d.c 
  
  Log:
  Just added an
interesting feature,
well 2.
  Sel Same Materials
  and Sel Same
Normals
  for face select
menu in the 3d view.
  Its somtimes
usefull to be able
to select a face by
its material. a bit
like going into face
select mode, then
into edit mode,
selecting all of a
particular
  mat, then ging out
again.
  But this is a lot
quicker.
  Sel the face you
want, then Same Mat.
  
  The other feature
Im more excited
about is select same
normal.
  
  This selects faces
that have similar
normals to the
active.
  I have also
allowed for a user
limit input.
  Its strangly like
the magic want in
Gimp or photoshop,
and could be
modified to be more
lke this.
  
  Both features work
well as far as I can
tell have no
problems,
  
  If anythin Im
doing too much error
checking but I think
its okay.
  - Cam
  
  Revision  Changes
   Path
  1.8       +4 -3  
  
tuhopuu2/source/blender/include/BDR_editface.h
    
  1.16      +125 -26
 
tuhopuu2/source/blender/src/editface.c
    
  1.15      +2 -2  
  
tuhopuu2/source/blender/src/editview.c
    
  1.20      +5 -1  
  
tuhopuu2/source/blender/src/header_view3d.c
    
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while reading this,
an idea came to my
mind; Do you think
the code you used
could be used to do
curled backface un
blender for
modeling. Like don't
draw face  that the
normal is not
pointing at us?  I
know some problem
will appear like
face in the middle
of a concave mesh
will be draw(maybe a
sort of ray algo to
find to neares face,
or even z-buffer. 
Anyway it's was just
like a flash...

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