[tuhopuu-devel] Report tuhopuu with Aqsis support

Paul Gregory tuhopuu-devel@blender.org
Thu, 15 Jul 2004 22:35:41 +0100


It looks like a dynamic casting problem. Under Windows you can only use
dynamic casting if you enable RTTI at compile time. I enabled it in the
Aqsis/Renderman module, but it might be that I need to enable it across the
whole project. Or alternatively, see if the dynamic casting is absolutely
necessary.

Any thoughts from others more experienced with this would be welcome. I
don't want to enable RTTI across the board only to find it causes
performance problems.

Cheers

PaulG

> -----Original Message-----
> From: tuhopuu-devel-admin@blender.org
> [mailto:tuhopuu-devel-admin@blender.org]On Behalf Of lecocq guillaume
> Sent: 15 July 2004 19:57
> To: tuhopuu-devel@blender.org
> Subject: [tuhopuu-devel] Report tuhopuu with Aqsis support
>
>
> Hello, I make some test with the Pgregory release, and ok for the
> export, proportion is good, I look to the motor9.blend file to know if
> Blender crash, and it craches.
> I load Blender in a debugger (Ollydbg) just to look and perhaps
> to help you:
>  -When I render the console display before crash
>     aqsisRender_t::checkData() end. failed = 0
>     Ok if I understand , no error in the export
>
>  - The debugger make an Exception, and go into Blender program's the
> debugger display:
>     Stack [0012F900]=006EF66C (blender.006EF66C), ASCII "invalid string
> position"
>     ESI=006EEE98 (blender.006EEE98), ASCII "Access violation - no RTTI
> data!"
>
> I don't know if this message can help you.
>
>
>
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