[tuhopuu-devel] Aqsis exporter problems.
Kester Maddock
tuhopuu-devel@blender.org
Fri, 2 Jul 2004 23:16:32 +1200
Hi Jonathan,
On the flip side, I built a tuhopuu with aqsis and it works!
I added -Wl,-rpath,/usr/local/aqsis/lib to the link flags, since that dir is
not in my lib path, added /usr/local/aqsis/bin to the path and
added /usr/local/aqsis/share/aqsis/shaders/ to the shader path box.
Kester
On Friday 02 July 2004 15:33, Jonathan Merritt wrote:
> Hi Everyone,
>
> I've been hearing reports from various places about problems with the
> RenderMan exporter. I'd like to outline which problems I can look at
> fixing, and which (due to various limitations) I can't look at
> personally just now...
>
> 1. Problems compiling: if you're using scons to compile under Linux and
> it doesn't work, I'd like to know about it. All other build systems and
> platforms are much more difficult for me to deal with at the moment, but
> I'll help out where I can.
>
> 2. Crashes. Lots of people have simply said: it crashed. :-) This
> isn't much use to me, since I have a working version right here! The
> information I need is:
> a) What platform and build system are you using?
> b) Are you using the latest CVS version of tuhopuu? (If not, then
> go get it - I'm adding functionality on a daily basis at the moment... :-)
> c) Are you using the latest CVS version of Aqsis? (If not, then go
> get it... :-)
> d) Does the crash come from the renderer or from the exporter?
> e) What is the nature of the crash? Did it segfault (VERY bad, and
> a top priority for me!) or was there a failed assertion? Failed
> assertions usually arise when I've made some assumption about how
> Blender is passing through data that doesn't always hold. Note that you
> need to have a debug build for assertions to be compiled.
> f) Can you send me a simple test scene that exhibits the problem?
> The fewer objects in the scene and the fewer options turned on (like
> motion blur, shadows, etc.) the better.
>
> Crashes can be difficult to diagnose without an example scene because
> there are parts of the exporter which behave differently depending upon
> the specific options used. If the crash is not truly a crash but simply
> a lack of functionality (eg: particle systems don't render yet, etc.),
> then you'll just have to be patient until those parts of the exporter
> are fully functional (or join in the development! :-).