[tuhopuu-devel] questions about ODE support and Plug-Ins

Kester Maddock tuhopuu-devel@blender.org
Thu, 22 Jan 2004 18:32:30 +1300


Hi Joshka,

ODE was implemented into blender for it's collision detection & 
response.  I did some of the later hacking on it.

It's usefulness to you is entirely dependant on what you are using ODE 
for.  Blender was only using it for collision detection (triggering 
logic) and collision response (physics.)  None of the more advanced ODE 
stuff (hinges, motors) was implemented.

It is possible to write a python plug in to export geometry data, in any 
format you want.

If you want to check it out, checkout tuhopuu and build the 'kesterji' 
engine.

Kester

Joschka Boedecker wrote:

> Greetings !
>
> I have some questions concerning the current ODE support and the 
> Plug-In capabilities in blender. I apologize if this is not the right 
> list to post these questions to, but maybe someone here could point me 
> in the right direction.
>
> I am writing this on behalf of a few developers who are researchers in 
> the RoboCup domain. Currently, a new simulator for RoboCup's 
> Simulation League is under development, using ODE for physics 
> simulation. While looking over some slides at the ODE website, we 
> learned that ODE support would currently be integrated into blender. 
> The slides were made in 2002, so we were eager to find out how far 
> these efforts have gotten until now. It would be nice to be able to 
> use blender to set up the 3D models for the simulator and at the same 
> time being able to edit their physics properties for ODE. Is something 
> like that possible in the current (or soon to come) version of blender ?
>
> As a second step, we would like to export the geometry and the physics 
> properties information to an XML file. Could a Python Plug-In be used 
> to this end ?
>
> I looked at the ChangeLogs in the CVS repository and at several 
> postings in the forums on blender.org, but that was a little 
> confusing. It seems that currently, there are three different game 
> engines under development, one of which is supporting ODE, but I'm not 
> even sure of that.
>
> Any help on these topics would be greatly appreciated.
>
> Thank you very much,
>
> Joschka Boedecker
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