[tuhopuu-devel] Displacement mapping...

Martin Poirier tuhopuu-devel@blender.org
Fri, 2 Jan 2004 20:09:35 -0800 (PST)


--- Daniel Fairhead <madprof@uk2.net> wrote:
> > > Ah, OK. I was meaning for larger sizes. For
> instance, if you create a plane
> > > (and subdivide it, of course) the size of the
> perspective-view grid, and
> > > give that a disp-mapped texture, even with
> var1.0 it is still un-noticeable
> > > size.
> > 
> > OK, maybe I need to take into account object size
> in the displace formula.  I 
> > can get the value min-max values from the bounding
> box and scale the 
> > displacement proportionally.
> 
> I would vote for a slider/numinput rather than
> trying to do it automagically.
> i know there is very little space in the
> buttonswindow... i'm wondering about
> that.

I suggest you multiply directly the vector by the size
of the object. That way, scaling up or down a whole
scene will keep the correct displacement value.

Martin

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