[tuhopuu-devel] Displacement mapping...

Robert Wenzlaff tuhopuu-devel@blender.org
Fri, 2 Jan 2004 22:58:34 -0500


On Friday 02 January 2004 10:14, Daniel Fairhead wrote:
> > > Ah, OK. I was meaning for larger sizes. For instance, if you create a
> > > plane (and subdivide it, of course) the size of the perspective-view
> > > grid, and give that a disp-mapped texture, even with var1.0 it is still
> > > un-noticeable size.
> >
> > OK, maybe I need to take into account object size in the displace
> > formula.  I can get the value min-max values from the bounding box and
> > scale the displacement proportionally.
>
> I would vote for a slider/numinput rather than trying to do it
> automagically. i know there is very little space in the buttonswindow...
> i'm wondering about that.

I'm trying to make displacement look just like another texture channel.
  
The scale thing has been commited and works pretty much like you'd expect.  If 
you double the max bounding box size, the displacement amount doubles, so it 
it remains the same  relative size.

Bob W.