[tuhopuu-devel] Building SOLID & the game engine.

Chris Want tuhopuu-devel@blender.org
Wed, 18 Feb 2004 20:54:34 -0700


Hrmm, I used -DUSE_DOUBLES to make a build and the results
on various NaN demo files aren't great ... and some appear to
go much slower.

Chris



Chris Want wrote:
> Hi Kester,
> 
> Unfortunately, solid is impossible to build using
> autoconf under windows gcc. This is because cygwin is
> such an ugly mutt, and autoconf tries to build
> the library to depend on cygwin being installed.
> I don't know why the author bothered with autoconf,
> as solid seems to have no lib dependencies (with the
> exception of qhull). But anyways ...
> 
> I built my own makefile for solid that looks something
> like this:
> 
> http://projects.blender.org/viewcvs/viewcvs.cgi/lib/windows/gcc/solid/lib/Makefile?rev=HEAD&cvsroot=bf-blender&content-type=text/vnd.viewcvs-markup 
> 
> 
> I'll see if there is a '-DDOUBLE' or something that I can add
> to that.
> 
> Chris
> 
> P.S. I can get the msvc solid dll to build and link
> with tuhopuu, but everytime I try to play a game with
> it, it instantly segfaults. The static solid dll doesn't
> seem to want to link with tuhopuu.
> 
> Kester Maddock wrote:
> 
>> Hi Guys,
>>
>> I've just found that building SOLID with --enable-doubles=yes (which I 
>> have been doing) results in *much* better collision detection. (Or 
>> collision detection at all.)  If you haven't been getting collisions 
>> with the game engine, try enabling this.
>>
>> This probably means we have precision problems somewhere. Ugh.
>>
>> Kester
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> 
> 
>