[tuhopuu-devel] porting header_image from bf-blender to tuhopuu?
Kester Maddock
tuhopuu-devel@blender.org
Sun, 15 Feb 2004 23:21:54 +1300
Hi Bjorn,
I'm not sure how the msvc6 build works, but if you build the
source/gameengine/ directory then you must link with solid. And it should
work.
There is a copy of solid and it's dependency qhull in extern/ - both have a
Visual C 6 workspace in them. I'm pretty sure you will need OpenAL for
intern/SoundSystem as well.
I guess you don't have to link to solid.dll, you could compile and link a
static solid if you want.
Kester.
On Sun, 15 Feb 2004 14:31, BjornMose wrote:
> btw: kester , the mscv6 build links to solid.dll, is this intended ? And if
> yes should it work ? ( it does not with me.. may be i should compile some
> externals ..... some more periods .... i did not )