[tuhopuu-devel] IRIX Tuhopuu gameengine crash

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Sat Aug 21 15:40:11 CEST 2004


On Saturday 21 August 2004 19:18, Chris Want wrote:
> in the if(fAlphamode){} stuff (seems to crash on the
> glBlendEquation lines).

Strange... does your GL support ARB_imaging?  It is safe to hack out the 
glBlendEquation lines (subtractive blending won't work correctly) but it 
should be guarded by GLEW_ARB_imaging.  You will also have to disable it in 
the RAS_OpenGLRasterizer constructor.
GLEW_ARB_imaging = 0;
should do it.

According to the GL headers, glBlendEquation might be a 1.4 function.  (There 
is no ARB_imaging reference)

Alternatively, replace all glBlendEquation with glBlendEquationEXT and 
GLEW_ARB_imaging with GLEW_EXT_blend_subtract.  This is probably the correct 
fix, and I'll commit it when CVS comes back up.

Kester
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