[tuhopuu-devel] IRIX Tuhopuu gameengine crash

Chris Want cwant at ualberta.ca
Sat Aug 21 09:18:25 CEST 2004


Kester Maddock wrote:
> No, that doesn't really tell me.  Try:
> blenderplayer -g vertexarrays = 0 /tmp/skategirl.blend

No dice.

> Otherwise, start tracing in RAS_VAOpenGLRasterizer::IndexPrimitives.

No dice here either.

I did some serious tracing though, that started on
the IRIX box and ended on my windows-gcc build
(they both seemed to go down the same road to
destruction). I would like to take this moment to
say that C++ is truly unfun to trace (having so many
methods in different files that share the same name
is a real torment).

The place where windows-gcc is crashing (and I suspect IRIX too)
is in

source/gameengine/GamePlayer/common/GPC_RenderTools.cpp

in the function

int GPC_RenderTools::SetTPage(TFace *tface) const

in the if(fAlphamode){} stuff (seems to crash on the
glBlendEquation lines).

Chris


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