[tuhopuu-devel] IRIX Tuhopuu gameengine crash
Carsten Wartmann
tuhopuu-devel@blender.org
Wed, 18 Aug 2004 12:15:27 +0200
Kester Maddock schrieb:
> Hi Carsten,
>
> I've attached a Python script that is useful for querying data about the GLSL.
Updated the nvidia drivers:
GLEW: 1.2.3
RAS_OpenGLRasterizer: Shadow maps supported.
RAS_OpenGLRasterizer: GLSL supported.
NVIDIA Corporation
Buzz/emulated by Quadro4 750 XGL/AGP/3DNOW!
1.5.1
True
Maximum vertex uniforms: 256, varyings: 32, attribs: 16
Maximum fragment uniforms: 128
Then Blender crashes, but now I can try further!
Regards,
Carsten.