[tuhopuu-devel] KX_PolygonMaterial MSVC6 compiler issue
Bjornmose
tuhopuu-devel@blender.org
Thu Aug 12 20:40:46 CEST 2004
Hi kester,
Sorry to bug you again, but
a.)
msvc6 stumbles at:
...\source\gameengine\Ketsji\KX_PolygonMaterial.cpp(375) : error C2248:
'AMBIENT' : cannot access private enumerator declared in class
'KX_PolygonMaterial'
...\gameengine\Ketsji\KX_PolygonMaterial.h(69) : see declaration of
'AMBIENT'
It is the constructor
class KX_PolygonMaterial::Private
....
Private()
: m_shader(0),
m_lightpass(0),
here--> m_lightstate(KX_PolygonMaterial::AMBIENT)
{
}
for a test i moved the "enum LightState"
to the public declarations in class KX_PolygonMaterial
Then it compiles and runs here.
The enum is still in KX_PolygonMaterial namespace so
i'd think i won't hurt to do so. May be some "friend"lyness would help
too .. dunno..
b.)
The compiler gives loads of:
..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h(70) :
warning C4099: 'KX_MeshSlot' : type name first seen using 'struct' now
seen using 'class'
..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h(121) :
see declaration of 'KX_MeshSlot'
class RAS_IPolyMaterial
....
here is one --> virtual void ActivateMeshSlot(RAS_IRasterizer* rasty,
const struct
KX_MeshSlot &ms) const { }
vs.
RAS_MaterialBucket.h --> class KX_MeshSlot....
compiles and runs ATM but "smells"
Ole (Jens Ole Wund) AKA bjornmose
bjornmose at gmx dot net
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