[tuhopuu-devel] Gameengine + stereo

Kester Maddock tuhopuu-devel@blender.org
Wed Aug 11 23:11:40 CEST 2004


Hi Carsten,

I was kinda wondering about the eye separation.
=46rom the RAS_OpenGLRasterizer::GetFrustumMatrix:
// next 2 params should be specified on command line and in Blender publish=
er
m_focallength =3D 1.5 * right;  // derived from example
m_eyeseparation =3D 0.18 * right;  // just a guess...

Kester


On Wednesday 11 August 2004 20:33, Carsten Wartmann wrote:
> Kester Maddock schrieb:
> > You can also use the -s parameter to blenderplayer to set the stereo
> > mode: ./blenderplayer -s stereomode game.blend
> > where stereomode is one of: hwpageflip, syncdoubling, sidebyside,
> > anaglyph
>
> BTW: We had a high-end Stereo Display provided by a german company
> http://www.seereal.com/ which worked nearly out of the box with 2.25
> publisher (on a NVidia Quadro, well "soft"-Quadro...). The only thing
> which was not quite working was that the stereo seperation was way to
> big out of the box. Thanks to Raymond we got a player which had a
> python-hook to change the seperation on runtime.
>
> Very impressive device, too bad it is way to expensive...
>
> Regards,
> Carsten.
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