[tuhopuu-devel] State of the merge
Roel Spruit
tuhopuu-devel@blender.org
Tue, 3 Aug 2004 23:04:47 +0200
Hi Hos, I doubt this will make the pain of a merge dissappear, but
remember..
WE LOVE YOUUUUUUUUUU
;)
Roel
-----Oorspronkelijk bericht-----
Van: tuhopuu-devel-admin@blender.org
[mailto:tuhopuu-devel-admin@blender.org]Namens Chris Want
Verzonden: maandag 2 augustus 2004 23:56
Aan: tuhopuu-devel@blender.org
Onderwerp: [tuhopuu-devel] State of the merge
Wow, did the merge ever go badly this time around! I doubt things
currently compile, so it may be a little while before things settle.
Maybe we should start merging twice a month to see if that lessens
the problems seen this time around.
Things that make Hos have a bad day:
* renaming constants/variables in one tree, but not the other. e.g.,
FOO_SEL vs. FOO_SELECT
* changing spacing in one tree and not the other. e.g., (foo&bar)
vs. (foo & bar).
* changing the order that functions appear in a file between trees.
Some notes
----------
everybody: space.c was a total nightmare ... if you had work in there
you had better check that it still exists.
everybody: check button placement/existence, etc.
lancelet:
* source/blender/renderconverter/intern/convertBlenderScene.c
-- some matrices that used to be set to identity for yaf/aqsis
now get set to something else
* source/blender/src/renderwin.c
-- check code for setting renderwindow title
apheX: check ignore occluded
Kester: all of the gameengine, basically.
Chris
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