[tuhopuu-devel] game engine not compiling

Chris Want tuhopuu-devel@blender.org
Tue, 06 Apr 2004 17:55:05 -0600


I have updated and in doing a clean make, it stops on:

g++ -c -DUSE_SUMO_SOLID -pipe -fPIC -DNDEBUG -O2 -Wall -Wno-reorder 
-DMOZ_NOT_NET -I../Physics/common -I../Physics/Dummy -DBIG_MESH 
-DBIG_MESH -I/usr/X11R6/include 
-I/home/cwant/blender/hos-merge/tuhopuu2/source/gameengine/Physics/Sumo/include 
-I/home/cwant/blender/hos-merge/tuhopuu2/../lib/linux-glibc2.3.2-i386/solid/include 
-I/home/cwant/blender/hos-merge/tuhopuu2/../lib/linux-glibc2.3.2-i386/string/include 
 
-I/home/cwant/blender/hos-merge/tuhopuu2/../lib/linux-glibc2.3.2-i386/moto/include 
-I/home/cwant/blender/hos-merge/tuhopuu2/../lib/linux-glibc2.3.2-i386/bmfont/include 
-I/home/cwant/blender/hos-merge/tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include 
-I/home/cwant/blender/hos-merge/tuhopuu2/../lib/linux-glibc2.3.2-i386/SoundSystem/include 
-I../../blender/makesdna -I../../blender/include -I../../blender/imbuf 
-I../../blender/blenlib -I../../blender/blenkernel 
-I../../blender/render/extern/include -I../../blender/blenloader 
-I../../blender/blenkernel -I../Converter -I../Expressions 
-I../GameLogic -I../Ketsji -I../Rasterizer 
-I../Rasterizer/RAS_OpenGLRasterizer -I../SceneGraph 
-I../../kernel/gen_system -I../Network -I../Network/LoopBackNetwork 
-I../Physics/common -I../Physics/Sumo -I/usr/include/python2.2 
BL_KetsjiEmbedStart.cpp -o 
/home/cwant/blender/hos-merge/tuhopuu2/obj/linux-glibc2.3.2-i386/gameengine/bloutines/BL_KetsjiEmbedStart.o
In file included from BL_KetsjiEmbedStart.cpp:57:
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:375: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:376: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:377: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:378: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:379: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:380: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:381: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:382: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:383: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:384: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:385: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:386: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:387: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:388: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:389: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:390: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:391: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:392: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:393: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:394: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:395: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:396: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:397: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:398: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:399: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:400: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:401: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:402: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:403: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:404: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:405: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:406: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:407: error: 
syntax
    error before `;' token
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:408: error: 
syntax
    error before `;' token
make[3]: *** 
[/home/cwant/blender/hos-merge/tuhopuu2/obj/linux-glibc2.3.2-i386/gameengine/bloutines/BL_KetsjiEmbedStart.o] 
Error 1
make[2]: *** [all] Error 1
make[1]: *** [all] Error 1
make: *** [all] Error 1



The file RAS_GLExtensionManager.h in tuhopuu differs from the one
in bf-blender.

Chris



Kester Maddock wrote:
> Hi Chris,
> 
> That's strange - it compiles here (even after a clean) and I have no 
> modifications to CVS.
> 
> I've noticed that sometimes the makefiles don't pick up dependencies right, so 
> try a make clean.
> 
> And the BPY_ stuff - I'll revert that for now.
> 
> Kester.
> 
> 
> On Tuesday 06 April 2004 02:27, Chris Want wrote:
> 
>>Hi Kester,
>>
>>I'm not able to get the game engine to compile now
>>(under linux or windows-gcc) after your commit
>>yesterday. I usually get a bit farther when I
>>copy files from the bf-blender tree to tuhopuu,
>>but I don't want to blindly do this and risk
>>damaging your work.
>>
>>The stuff that seems to cause the most
>>problems is the Rasterizer code (mostly
>>about trying to instantiate abstract stuff),
>>and the PHY_IPhysicsController.h header
>>(resolveCombinedVelocities abstract).
>>
>>Chris
>>
>>_______________________________________________
>>tuhopuu-devel mailing list
>>tuhopuu-devel@blender.org
>>http://www.blender.org/mailman/listinfo/tuhopuu-devel
>>
>>
>>
>>!DSPAM:40722a3648071538513743!
> 
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